#ifndef __AW_SCENARIO
#define __AW_SCENARIO


class AW_Scenario:public AW_Entity {
public:
	AW_Scenario();
	AW_Scenario(FILE *fp);

	virtual ~AW_Scenario();

	virtual void draw(void);
	virtual void draw_shadows(float lightpos[4]);
	virtual void actualize(float time,float timeinc);

	virtual bool load(FILE *fp);
	virtual bool save(FILE *fp);

	virtual bool is_a(char *c);
	virtual bool is_a(Symbol *c);

private:
};

#endif

